Storytelling for apparels and accessories
Allow gamers and customers to purchase t-shirts, hats, cellphone covers, etc. in support of Story they are choosing to defend against other gamers in a retail gaming season.
Use of augmented and mixed reality
The augmented reality game developed by the Company will revolve around unlocking and telling stories based on story lines ( “Seeker,” “Victim,” “Snatch,” and “Burn” which are based off of specific psychological and behavioral traits: aggression, obsession, seduction, and attention respectively).
Building interactive games with characters
Gamers choose one of four storylines they want to defend, and compete virtually for RSKIN points – the team with the highest points chooses what storied merchandise Aggression, Obsession, Seduction, Attention will be retailed in the Brick and Mortar stores depending upon what region they are defending.