We strive to be the first story in entertainment, as an interactive game featured on an apparel and accessories platform.
Storytelling for apparels and
Allow gamers and customers to
purchase t-shirts hats,
cellphone covers, etc. in support
of Story they are choosing to
defend against other gamers in
a retail gaming season.
Use of augmented and mixed
The augmented reality game developed by the Company will revolve around unlocking and telling stories based on story lines ( “Seeker,” “Victim,” “Snatch,” and “Burn” which are based off of specific psychological and behavioral traits: aggression, obsession, seduction, and attention respectively).
Building interactive games with
Gamers choose one of four storylines they want to defend, and compete virtually for RSKIN points – the team with the highest points chooses what storied merchandise Aggression, Obsession, Seduction, Attention will be retailed in the Brick and Mortar stores depending upon what region they are defending.
Amazing concepts and a truly innovative
idea for social gaming.
Owner or US Realm Esports Arena
Thank you Razrwing.
Owner-CEO Glamor Girl Shopping Tours
Razrwing Inc. has been a lifesaver for
Glamor Girl Shopping Tours
on several occasions. The creativity and
devotion was very
much appreciated. Thanks Razrwing!
Sincerely, Jill Garibaldi.
https://www.facebook.com/ shop5 /
Razrwing Inc will create the 1rst CHOOSE Y R Own Adventure Retail Game using Augmented Reality / X.R. Technology
Our employees and Volunteers have helped structure a
concept in being the first story in entertainment, as an
interactive game featured on an apparel and accessories
It began as a concept in early 2003 in Atlanta GA, due to
schooling family and recovery from the dot.com crash. The
Idea was scrapped until early 2008. When life resettled, the
approach was to create stories on vinyl stickers and